--
-- DESCRIPTION
--
-- @COMPANY **
-- @AUTHOR **
-- @DATE ${date} ${time}
--

require "UnLua"

local BP_BoukenHero_C = Class()

function BP_BoukenHero_C:Initialize(Initializer)
    self.HealthAttributes = UE4.UClass.Load("/Game/Core/BP_HealthAttributes")
    print("BP_BoukenHero_C:Initialize after", self.HealthAttributes.CurrentHealth)
end

-- function BP_BoukenHero_C:UserConstructionScript()
-- end

function BP_BoukenHero_C:ReceiveBeginPlay()
    print("BP_BoukenHero_C:ReceiveBeginPlay")
end

-- function BP_BoukenHero_C:ReceiveEndPlay()
-- end

-- function BP_BoukenHero_C:ReceiveTick(DeltaSeconds)
-- end

-- function BP_BoukenHero_C:ReceiveAnyDamage(Damage, DamageType, InstigatedBy, DamageCauser)
-- end

-- function BP_BoukenHero_C:ReceiveActorBeginOverlap(OtherActor)
-- end

-- function BP_BoukenHero_C:ReceiveActorEndOverlap(OtherActor)
-- end

return BP_BoukenHero_C
